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- ITEM 1.0
-
- # rifle (in inventory)
-
- NAME irifle
- FUNC Weapon_RifleHandler
- ANIM irifle.nwx
- DATA 37
- INT SLOT 3
- STR GROUND_ITEM grifle
- INT FLASH_INTENSITY 2 # muzzle flash intensity
- INT REST_CHOR 0 # chor of rest (default) action
- INT FIRE_CHOR_1 5 # chor of primary action
- INT FIRE_CHOR_2 6 # chor of secondary action
- INT NO_AMMO_CHOR_1 9 # chor of primary action
- INT NO_AMMO_CHOR_2 9 # chor of secondary action
- INT RELOAD_CHOR 8 # chor of reload action
- STR FIRE_SOUND_1 rifle # fire sound #1
- STR FIRE_SOUND_2 rifle # fire sound #2
- STR NO_AMMO_SOUND_1 rifleout # fire sound #1
- STR NO_AMMO_SOUND_2 rifleout # fire sound #2
- STR RELOAD_SOUND rreload # reload sound
- INT SHOT_CAPACITY 12 # number of shots in chamber
- INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
- STR AMMO icart # ammo
- FLOAT RANGE_1 600.0 # range of weapon
- FLOAT RANGE_2 600.0 # range of weapon
- FLOAT EFFRANGE_1 250.0 # effective range of weapon
- FLOAT EFFRANGE_2 250.0 # effective range of weapon
- FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
- FLOAT SPREAD_2 0.0 # fire spread (if multiple shots)
- FLOAT VARIANCE_1 0.5 # fire variance
- FLOAT VARIANCE_2 0.5 # fire variance
- FLOAT RATE_1 1200.0 # velocity of weapon/projectile
- FLOAT RATE_2 1200.0 # velocity of weapon/projectile
- FLOAT MASS_1 0.00 # mass of the weapon/projectile
- FLOAT MASS_2 0.00 # mass of the weapon/projectile
- FLOAT DAMAGE_1 2.0 # average damage done
- FLOAT DAMAGE_2 2.0 # average damage done
- STR SCOPE_ITEM iscope # item needed to activate scope
- INT SCOPE_REST_CHOR 20 # chor of scope rest action
- INT SCOPE_FIRE_CHOR_1 21 # chor of scope primary action
- INT SCOPE_NO_AMMO_CHOR_1 22 # chor of scope primary action
- INT SCOPE_X 0 # X offset of scope
- INT SCOPE_Y -186 # Y offset of scope
-